![]() However, the transmission is cut-off mid sentence as a large roar is heard, indicating that the nuclear blast was unsuccessful in destroying SCP-682. A radio transmission will be heard, as a radio operative from helicopter OH-6 requests the deployment of an MTF unit to scout for remains at ground zero. After this, the SCP Foundation logo will appear. If the player has not turned off the Alpha Warheads in the Warhead Silo before the player reaches the control room, a siren will sound and a bright flash from the warhead's explosion will cover the screen at the end of the countdown. He presumes if further testing is required to see if the Player should receive SCP classification. The person (probably a scientist) was observing the Player's actions through CCTVs. The SCP Foundation logo will appear in the background. A tape will play, talking about the Player's demonstration of complete mastery of even the most unprecedented circumstances. The screen will black out, and the ending cutscene will play. They will announce that the Class-D has been found. Upon entering Gate A, three MTF units will walk to you, capturing you once they reach the Player. The other ending occurs if the Player contained SCP-106 using the Recall Protocol. If the player escapes, a group of Chaos Insurgency soldiers will take the player away and the game will end. If the player hasn't escaped yet, a MTF unit will approach D-9341. If D-9341 escapes by Gate A, SCP-106 will come out from the ground (if not yet contained) and Nine-Tailed Fox personnel stationed outside will activate the H.I.D. The ending will depend on 9341's actions and whether he went out through Gate A or Gate B. WARNING:THE FOLLOWING SECTION MAY CONTAIN SPOILERS ABOUT THE GAME The only main threat is the Mobile Task Force. This zone currently has 1 safe SCPs contained there, SCP-294, which is used for nourishment purpose. The 3rd zone is the Entrance, where most of the scientists resides at. Here you can contain SCP-106, as it is needed to achieve one of Gate A's ending, and also a more safer escape. ![]() The next zone after the Light Containment Zone, is the Heavy Containment Zone. It contains SCPs that are not necessarily harmfull. There's 4 levels in the facility, the first is the Light Containment Zone, which is where the Player starts. The scientist announces a lock down for the whole facility, warning the site of multiple Euclid and Keter containment breaches. Trying to survive the horror of the containment breach, D-9341 (the Player) will encounter many different SCPs. His voice will be cut off after saying the door controls are not working as intended and the room will black out, flickering back on when SCP-173 kills the 2 Class-Ds. Once inside, the chamber door will close, but will mysteriously open later. The Scientist will tell them to enter the containment chamber and approach SCP-173. As 9341 arrives, there are two other D-Class personnel. ![]() After picking up a document containing details of an "exciting one month-working period" in a top secret facility, a Guard opens up the cell and tells 9341 to come out and perform a test with SCP-173. The game starts out with D-9341, a D-Class personnel, in his cell. WARNING: The following may contain spoilers about the game.
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